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Fallout 4 unique energy weapons
Fallout 4 unique energy weapons







fallout 4 unique energy weapons

Fixed MODCOL for barrels, grips, monitors and scopes. Fixed UV placement for Auto Sniper Barrel. It is still less noisy, but not suppressed. Added Light Stock Pistol Grip and Heavy Grip Added Depleted Uranium Receiver (Armor-piercing). Reactor and Heavy Reactor Barrels consume 5 plasma cells per shot. Cluster Barrel consumes 4 plasma cells per shot. Heavy Sniper Barrel consumes 3 plasma cells per shot. Concave Barrel and Auto Sniper Barrel consume 2 plasma cells per shot. *Like CROSS_BreakActionLaser, certain barrels will consume additional ammo from the inventory. Added ammo consumption rate* for certain barrels. Increased 1 oil crafting ingredient for Color Materials. Reworked textures for all Color Materials.

fallout 4 unique energy weapons fallout 4 unique energy weapons

Added the gun crafting for Chemistry Station under Utility. Added ESL versions of the weapon (read the Sticky Post for more detail). Restored PistolPlasmaSemiPlayer in Sound Keyword Mapping. Eg: From Orb Rifle Accelerator to Orb Accelerator Rifle. removed vendor level-listing, retained legendary drop. reduced recoil for auto and auto vent barrels.









Fallout 4 unique energy weapons